* Add event loop to the core * Add block_till_done to HA core object * Fix some tests * Linting core * Fix statemachine tests * Core test fixes * fix block_till_done to wait for loop and queue to empty * fix test_core for passing, and correct start/stop/block_till_done * Fix remote tests * Fix tests: block_till_done * Fix linting * Fix more tests * Fix final linting * Fix remote test * remove unnecessary import * reduce sleep to avoid slowing down the tests excessively * fix remaining tests to wait for non-threadsafe operations * Add async_ doc strings for event loop / coroutine info * Fix command line test to block for the right timeout * Fix py3.4.2 loop var access * Fix SERVICE_CALL_LIMIT being in effect for other tests * Fix lint errors * Fix lint error with proper placement * Fix slave start to not start a timer * Add asyncio compatible listeners. * Increase min Python version to 3.4.2 * Move async backports to util * Add backported async tests * Fix linting * Simplify Python version check * Fix lint * Remove unneeded try/except and queue listener appproriately. * Fix tuple vs. list unorderable error on version compare. * Fix version tests
109 lines
3.2 KiB
Python
109 lines
3.2 KiB
Python
"""The tests for the Scene component."""
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import unittest
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from homeassistant import loader
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from homeassistant.components import light, scene
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from tests.common import get_test_home_assistant
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class TestScene(unittest.TestCase):
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"""Test the scene component."""
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def setUp(self): # pylint: disable=invalid-name
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"""Setup things to be run when tests are started."""
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self.hass = get_test_home_assistant()
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def tearDown(self): # pylint: disable=invalid-name
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"""Stop everything that was started."""
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self.hass.stop()
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def test_config_yaml_alias_anchor(self):
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"""Test the usage of YAML aliases and anchors.
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The following test scene configuration is equivalent to:
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scene:
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- name: test
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entities:
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light_1: &light_1_state
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state: 'on'
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brightness: 100
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light_2: *light_1_state
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When encountering a YAML alias/anchor, the PyYAML parser will use a
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reference to the original dictionary, instead of creating a copy, so
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care needs to be taken to not modify the original.
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"""
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test_light = loader.get_component('light.test')
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test_light.init()
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self.assertTrue(light.setup(self.hass, {
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light.DOMAIN: {'platform': 'test'}
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}))
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light_1, light_2 = test_light.DEVICES[0:2]
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light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])
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self.hass.block_till_done()
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entity_state = {
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'state': 'on',
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'brightness': 100,
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}
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self.assertTrue(scene.setup(self.hass, {
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'scene': [{
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'name': 'test',
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'entities': {
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light_1.entity_id: entity_state,
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light_2.entity_id: entity_state,
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}
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}]
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}))
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scene.activate(self.hass, 'scene.test')
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self.hass.block_till_done()
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self.assertTrue(light_1.is_on)
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self.assertTrue(light_2.is_on)
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self.assertEqual(100,
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light_1.last_call('turn_on')[1].get('brightness'))
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self.assertEqual(100,
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light_2.last_call('turn_on')[1].get('brightness'))
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def test_activate_scene(self):
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"""Test active scene."""
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test_light = loader.get_component('light.test')
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test_light.init()
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self.assertTrue(light.setup(self.hass, {
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light.DOMAIN: {'platform': 'test'}
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}))
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light_1, light_2 = test_light.DEVICES[0:2]
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light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])
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self.hass.block_till_done()
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self.assertTrue(scene.setup(self.hass, {
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'scene': [{
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'name': 'test',
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'entities': {
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light_1.entity_id: 'on',
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light_2.entity_id: {
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'state': 'on',
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'brightness': 100,
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}
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}
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}]
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}))
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scene.activate(self.hass, 'scene.test')
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self.hass.block_till_done()
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self.assertTrue(light_1.is_on)
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self.assertTrue(light_2.is_on)
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self.assertEqual(100,
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light_2.last_call('turn_on')[1].get('brightness'))
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