hass-core/homeassistant/components/scene/homeassistant.py
sander 94633b3795 1. added platform per scene entry.
2. changed homeassistant scene setup_platform method to work with 1.
2016-02-28 10:24:02 +01:00

87 lines
2.4 KiB
Python

"""
homeassistant.components.scene
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Allows users to set and activate scenes.
For more details about this component, please refer to the documentation at
https://home-assistant.io/components/scene/
"""
import logging
from collections import namedtuple
from homeassistant.components.scene import Scene
from homeassistant.const import (
ATTR_ENTITY_ID, STATE_OFF, STATE_ON)
from homeassistant.core import State
from homeassistant.helpers.state import reproduce_state
DEPENDENCIES = ['group']
STATE = 'scening'
CONF_ENTITIES = "entities"
SceneConfig = namedtuple('SceneConfig', ['name', 'states'])
# pylint: disable=unused-argument
def setup_platform(hass, config, add_devices, discovery_info=None):
""" Sets up home assistant scene entries. """
logger = logging.getLogger(__name__)
scene_config = config.get("config")
add_devices([HomeAssistantScene(hass, _process_config(scene_config))])
return True
def _process_config(scene_config):
""" Process passed in config into a format to work with. """
name = scene_config.get('name')
states = {}
c_entities = dict(scene_config.get(CONF_ENTITIES, {}))
for entity_id in c_entities:
if isinstance(c_entities[entity_id], dict):
entity_attrs = c_entities[entity_id].copy()
state = entity_attrs.pop('state', None)
attributes = entity_attrs
else:
state = c_entities[entity_id]
attributes = {}
# YAML translates 'on' to a boolean
# http://yaml.org/type/bool.html
if isinstance(state, bool):
state = STATE_ON if state else STATE_OFF
else:
state = str(state)
states[entity_id.lower()] = State(entity_id, state, attributes)
return SceneConfig(name, states)
class HomeAssistantScene(Scene):
""" A scene is a group of entities and the states we want them to be. """
def __init__(self, hass, scene_config):
self.hass = hass
self.scene_config = scene_config
@property
def name(self):
return self.scene_config.name
@property
def device_state_attributes(self):
""" Scene state attributes. """
return {
ATTR_ENTITY_ID: list(self.scene_config.states.keys()),
}
def activate(self):
""" Activates scene. Tries to get entities into requested state. """
reproduce_state(self.hass, self.scene_config.states.values(), True)