hass-core/homeassistant/components/scene/velux.py
Julius Mittenzwei 57c5ed33ee New component to connect to VELUX KLF 200 Interface (#8203)
* New component to connect to VELUX KLF 200 Interface

* Issue #8203: modifications as suggested by hound

* Issue #8203: added entries to .coveragerc

* moving velux/__init__p.y to velux.py

* Issue #8203: Using hass.data for storing global object, updated docstrings

* Issue #8203: validation of config, using standard approach for getting config values

* Issue #8203: Exception handling if connection to velux component fails

* Issue #8203: removed unused import

* Issue #8203: Some minor changes within docstrings

* Issue #8203: Some minor changes within docstrings

* Issue #8203: added dependency for pyvlx to requirements_all.txt

* Issue #8203: less broad exception

* Issue #8203: increased version

* Issue #8203: changed position of pyvlx within requirements_all.txt

* Issue #8203: bumped version of pyvlx to 0.1.3 (better handling of retries when token expires)

* reset pointer to home-assistant-polymer

* Issue #8203: modifications as suggested by fabaff

* hound *sigh*
2017-07-08 16:12:19 +02:00

55 lines
1.4 KiB
Python

"""
Support for VELUX scenes.
Connects to VELUX KLF 200 interface
For more details about this platform, please refer to the documentation at
https://home-assistant.io/components/scene.velux/
"""
from homeassistant.components.scene import Scene
from homeassistant.components.velux import _LOGGER, DATA_VELUX
DEPENDENCIES = ['velux']
def setup_platform(hass, config, add_devices, discovery_info=None):
"""Set up the scenes for velux platform."""
if DATA_VELUX not in hass.data \
or not hass.data[DATA_VELUX].initialized:
return False
entities = []
for scene in hass.data[DATA_VELUX].pyvlx.scenes:
entities.append(VeluxScene(hass, scene))
add_devices(entities)
return True
class VeluxScene(Scene):
"""Representation of a velux scene."""
def __init__(self, hass, scene):
"""Init velux scene."""
_LOGGER.info("Adding VELUX scene: %s", scene)
self.hass = hass
self.scene = scene
@property
def name(self):
"""Return the name of the scene."""
return self.scene.name
@property
def should_poll(self):
"""Return that polling is not necessary."""
return False
@property
def is_on(self):
"""There is no way of detecting if a scene is active (yet)."""
return False
def activate(self, **kwargs):
"""Activate the scene."""
self.hass.async_add_job(self.scene.run())