Small code cleanup: (#12409)
- should_poll of base class already returns False - there is no is_on within Scene
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4 changed files with 0 additions and 25 deletions
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@ -42,11 +42,6 @@ class LiteJetScene(Scene):
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"""Return the name of the scene."""
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return self._name
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@property
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def should_poll(self):
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"""Return that polling is not necessary."""
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return False
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@property
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def device_state_attributes(self):
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"""Return the device-specific state attributes."""
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@ -42,16 +42,6 @@ class LutronCasetaScene(Scene):
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"""Return the name of the scene."""
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return self._scene_name
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@property
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def should_poll(self):
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"""Return that polling is not necessary."""
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return False
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@property
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def is_on(self):
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"""There is no way of detecting if a scene is active (yet)."""
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return False
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@asyncio.coroutine
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def async_activate(self):
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"""Activate the scene."""
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@ -53,8 +53,3 @@ class VeraScene(Scene):
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def device_state_attributes(self):
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"""Return the state attributes of the scene."""
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return {'vera_scene_id': self.vera_scene.vera_scene_id}
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@property
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def should_poll(self):
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"""Return that polling is not necessary."""
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return False
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@ -38,11 +38,6 @@ class WinkScene(WinkDevice, Scene):
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"""Call when entity is added to hass."""
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self.hass.data[DOMAIN]['entities']['scene'].append(self)
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@property
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def is_on(self):
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"""Python-wink will always return False."""
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return self.wink.state()
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def activate(self):
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"""Activate the scene."""
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self.wink.activate()
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