Use dict instead of MutableMapping [extra_state_attributes] (#115319)
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2 changed files with 4 additions and 4 deletions
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@ -2,7 +2,7 @@
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from __future__ import annotations
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from __future__ import annotations
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from collections.abc import Callable, MutableMapping
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from collections.abc import Callable
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from dataclasses import dataclass
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from dataclasses import dataclass
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from typing import Any
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from typing import Any
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@ -37,7 +37,7 @@ class MinecraftServerSensorEntityDescription(SensorEntityDescription):
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"""Class describing Minecraft Server sensor entities."""
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"""Class describing Minecraft Server sensor entities."""
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value_fn: Callable[[MinecraftServerData], StateType]
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value_fn: Callable[[MinecraftServerData], StateType]
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attributes_fn: Callable[[MinecraftServerData], MutableMapping[str, Any]] | None
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attributes_fn: Callable[[MinecraftServerData], dict[str, Any]] | None
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supported_server_types: set[MinecraftServerType]
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supported_server_types: set[MinecraftServerType]
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@ -5,7 +5,7 @@ from __future__ import annotations
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from abc import ABCMeta
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from abc import ABCMeta
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import asyncio
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import asyncio
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from collections import deque
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from collections import deque
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from collections.abc import Callable, Coroutine, Iterable, Mapping, MutableMapping
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from collections.abc import Callable, Coroutine, Iterable, Mapping
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import dataclasses
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import dataclasses
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from enum import Enum, IntFlag, auto
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from enum import Enum, IntFlag, auto
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import functools as ft
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import functools as ft
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@ -537,7 +537,7 @@ class Entity(
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_attr_entity_picture: str | None = None
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_attr_entity_picture: str | None = None
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_attr_entity_registry_enabled_default: bool
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_attr_entity_registry_enabled_default: bool
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_attr_entity_registry_visible_default: bool
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_attr_entity_registry_visible_default: bool
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_attr_extra_state_attributes: MutableMapping[str, Any]
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_attr_extra_state_attributes: dict[str, Any]
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_attr_force_update: bool
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_attr_force_update: bool
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_attr_icon: str | None
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_attr_icon: str | None
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_attr_name: str | None
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_attr_name: str | None
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