Add improved scene support to input_text (#27687)
* Add improved scene support for input_text. * Add tests for reproducing input_text states. * Add some comments.
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homeassistant/components/input_text/reproduce_state.py
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homeassistant/components/input_text/reproduce_state.py
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"""Reproduce an Input text state."""
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import asyncio
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import logging
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from typing import Iterable, Optional
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from homeassistant.const import ATTR_ENTITY_ID
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from homeassistant.core import Context, State
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from homeassistant.helpers.typing import HomeAssistantType
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from . import DOMAIN, SERVICE_SET_VALUE, ATTR_VALUE
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_LOGGER = logging.getLogger(__name__)
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async def _async_reproduce_state(
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hass: HomeAssistantType, state: State, context: Optional[Context] = None
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) -> None:
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"""Reproduce a single state."""
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cur_state = hass.states.get(state.entity_id)
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# Return if we can't find the entity
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if cur_state is None:
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_LOGGER.warning("Unable to find entity %s", state.entity_id)
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return
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# Return if we are already at the right state.
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if cur_state.state == state.state:
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return
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# Call service
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service = SERVICE_SET_VALUE
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service_data = {ATTR_ENTITY_ID: state.entity_id, ATTR_VALUE: state.state}
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await hass.services.async_call(
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DOMAIN, service, service_data, context=context, blocking=True
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)
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async def async_reproduce_states(
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hass: HomeAssistantType, states: Iterable[State], context: Optional[Context] = None
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) -> None:
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"""Reproduce Input text states."""
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# Reproduce states in parallel.
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await asyncio.gather(
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*(_async_reproduce_state(hass, state, context) for state in states)
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)
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65
tests/components/input_text/test_reproduce_state.py
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tests/components/input_text/test_reproduce_state.py
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"""Test reproduce state for Input text."""
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from homeassistant.core import State
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from homeassistant.setup import async_setup_component
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VALID_TEXT1 = "Test text"
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VALID_TEXT2 = "LoremIpsum"
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INVALID_TEXT1 = "This text is too long!"
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INVALID_TEXT2 = "Short"
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async def test_reproducing_states(hass, caplog):
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"""Test reproducing Input text states."""
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# Setup entity for testing
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assert await async_setup_component(
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hass,
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"input_text",
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{
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"input_text": {
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"test_text": {"min": "6", "max": "10", "initial": VALID_TEXT1}
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}
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},
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)
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# These calls should do nothing as entities already in desired state
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await hass.helpers.state.async_reproduce_state(
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[
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State("input_text.test_text", VALID_TEXT1),
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# Should not raise
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State("input_text.non_existing", VALID_TEXT1),
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],
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blocking=True,
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)
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# Test that entity is in desired state
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assert hass.states.get("input_text.test_text").state == VALID_TEXT1
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# Try reproducing with different state
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await hass.helpers.state.async_reproduce_state(
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[
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State("input_text.test_text", VALID_TEXT2),
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# Should not raise
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State("input_text.non_existing", VALID_TEXT2),
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],
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blocking=True,
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)
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# Test that the state was changed
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assert hass.states.get("input_text.test_text").state == VALID_TEXT2
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# Test setting state to invalid state (length too long)
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await hass.helpers.state.async_reproduce_state(
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[State("input_text.test_text", INVALID_TEXT1)], blocking=True
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)
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# The entity state should be unchanged
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assert hass.states.get("input_text.test_text").state == VALID_TEXT2
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# Test setting state to invalid state (length too short)
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await hass.helpers.state.async_reproduce_state(
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[State("input_text.test_text", INVALID_TEXT2)], blocking=True
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)
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# The entity state should be unchanged
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assert hass.states.get("input_text.test_text").state == VALID_TEXT2
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