Add improved scene support to input_text (#27687)

* Add improved scene support for input_text.

* Add tests for reproducing input_text states.

* Add some comments.
This commit is contained in:
Rolf K 2019-10-15 17:37:15 +02:00 committed by Paulus Schoutsen
parent a591d78efe
commit c700085490
2 changed files with 111 additions and 0 deletions

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"""Reproduce an Input text state."""
import asyncio
import logging
from typing import Iterable, Optional
from homeassistant.const import ATTR_ENTITY_ID
from homeassistant.core import Context, State
from homeassistant.helpers.typing import HomeAssistantType
from . import DOMAIN, SERVICE_SET_VALUE, ATTR_VALUE
_LOGGER = logging.getLogger(__name__)
async def _async_reproduce_state(
hass: HomeAssistantType, state: State, context: Optional[Context] = None
) -> None:
"""Reproduce a single state."""
cur_state = hass.states.get(state.entity_id)
# Return if we can't find the entity
if cur_state is None:
_LOGGER.warning("Unable to find entity %s", state.entity_id)
return
# Return if we are already at the right state.
if cur_state.state == state.state:
return
# Call service
service = SERVICE_SET_VALUE
service_data = {ATTR_ENTITY_ID: state.entity_id, ATTR_VALUE: state.state}
await hass.services.async_call(
DOMAIN, service, service_data, context=context, blocking=True
)
async def async_reproduce_states(
hass: HomeAssistantType, states: Iterable[State], context: Optional[Context] = None
) -> None:
"""Reproduce Input text states."""
# Reproduce states in parallel.
await asyncio.gather(
*(_async_reproduce_state(hass, state, context) for state in states)
)

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"""Test reproduce state for Input text."""
from homeassistant.core import State
from homeassistant.setup import async_setup_component
VALID_TEXT1 = "Test text"
VALID_TEXT2 = "LoremIpsum"
INVALID_TEXT1 = "This text is too long!"
INVALID_TEXT2 = "Short"
async def test_reproducing_states(hass, caplog):
"""Test reproducing Input text states."""
# Setup entity for testing
assert await async_setup_component(
hass,
"input_text",
{
"input_text": {
"test_text": {"min": "6", "max": "10", "initial": VALID_TEXT1}
}
},
)
# These calls should do nothing as entities already in desired state
await hass.helpers.state.async_reproduce_state(
[
State("input_text.test_text", VALID_TEXT1),
# Should not raise
State("input_text.non_existing", VALID_TEXT1),
],
blocking=True,
)
# Test that entity is in desired state
assert hass.states.get("input_text.test_text").state == VALID_TEXT1
# Try reproducing with different state
await hass.helpers.state.async_reproduce_state(
[
State("input_text.test_text", VALID_TEXT2),
# Should not raise
State("input_text.non_existing", VALID_TEXT2),
],
blocking=True,
)
# Test that the state was changed
assert hass.states.get("input_text.test_text").state == VALID_TEXT2
# Test setting state to invalid state (length too long)
await hass.helpers.state.async_reproduce_state(
[State("input_text.test_text", INVALID_TEXT1)], blocking=True
)
# The entity state should be unchanged
assert hass.states.get("input_text.test_text").state == VALID_TEXT2
# Test setting state to invalid state (length too short)
await hass.helpers.state.async_reproduce_state(
[State("input_text.test_text", INVALID_TEXT2)], blocking=True
)
# The entity state should be unchanged
assert hass.states.get("input_text.test_text").state == VALID_TEXT2