Refactor reproduce_state for scene component

* Add tests to reach full coverage for helpers/state.py.
* Refactor reproduce_state function in helpers/state.py. Add two dicts,
	as global constants, service_attributes and service_to_state. Use
	these in combination with the dict of services per domain from
	ServiceRegistry, to find the correct service to use in a scene state
	change.
* Use break statement in for loop, to break if service was selected
	to update state, in preference to update state attributes, ie state
	update takes precedence.
* Add ATTR_CODE and ATTR_CODE_FORMAT in const. Import these in
	alarm_control_panel and lock platforms instead of making duplicate
	constants in multiple modules.
* Use ATTR_MEDIA_CONTENT_TYPE and ATTR_MEDIA_CONTENT_ID in media_player
	platform in SERVICE_PLAY_MEDIA and play_media methods, instead of
	'media_type' and 'media_id'.
* Fix PEP257 in modified files.
This commit is contained in:
MartinHjelmare 2016-03-06 04:32:28 +01:00
parent f22a40c3e8
commit c56701baaf
10 changed files with 247 additions and 97 deletions

View file

@ -1,5 +1,5 @@
"""
Allows users to set and activate scenes.
Allow users to set and activate scenes.
For more details about this component, please refer to the documentation at
https://home-assistant.io/components/scene/
@ -20,7 +20,6 @@ CONF_ENTITIES = "entities"
SceneConfig = namedtuple('SceneConfig', ['name', 'states'])
# pylint: disable=unused-argument
def setup_platform(hass, config, add_devices, discovery_info=None):
"""Setup home assistant scene entries."""
scene_config = config.get("states")
@ -83,5 +82,5 @@ class HomeAssistantScene(Scene):
}
def activate(self):
"""Activate scene. Tries to get entities into requested state."""
"""Activate scene. Try to get entities into requested state."""
reproduce_state(self.hass, self.scene_config.states.values(), True)