Use identity checks for ESPHome Enums (#124334)
Enums are singletons and should use is to compare. The valve platform was updated but cover and lock were missed.
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2 changed files with 6 additions and 6 deletions
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@ -61,13 +61,13 @@ class EsphomeCover(EsphomeEntity[CoverInfo, CoverState], CoverEntity):
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@esphome_state_property
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def is_opening(self) -> bool:
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"""Return if the cover is opening or not."""
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return self._state.current_operation == CoverOperation.IS_OPENING
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return self._state.current_operation is CoverOperation.IS_OPENING
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@property
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@esphome_state_property
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def is_closing(self) -> bool:
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"""Return if the cover is closing or not."""
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return self._state.current_operation == CoverOperation.IS_CLOSING
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return self._state.current_operation is CoverOperation.IS_CLOSING
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@property
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@esphome_state_property
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@ -40,25 +40,25 @@ class EsphomeLock(EsphomeEntity[LockInfo, LockEntityState], LockEntity):
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@esphome_state_property
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def is_locked(self) -> bool | None:
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"""Return true if the lock is locked."""
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return self._state.state == LockState.LOCKED
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return self._state.state is LockState.LOCKED
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@property
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@esphome_state_property
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def is_locking(self) -> bool | None:
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"""Return true if the lock is locking."""
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return self._state.state == LockState.LOCKING
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return self._state.state is LockState.LOCKING
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@property
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@esphome_state_property
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def is_unlocking(self) -> bool | None:
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"""Return true if the lock is unlocking."""
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return self._state.state == LockState.UNLOCKING
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return self._state.state is LockState.UNLOCKING
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@property
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@esphome_state_property
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def is_jammed(self) -> bool | None:
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"""Return true if the lock is jammed (incomplete locking)."""
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return self._state.state == LockState.JAMMED
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return self._state.state is LockState.JAMMED
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@convert_api_error_ha_error
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async def async_lock(self, **kwargs: Any) -> None:
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