Rewrite group unittest to pytest style (#42159)
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parent
3fa97f5fc0
commit
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2 changed files with 361 additions and 309 deletions
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@ -1,7 +1,6 @@
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"""The tests for the Group components."""
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# pylint: disable=protected-access
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from collections import OrderedDict
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import unittest
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import homeassistant.components.group as group
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from homeassistant.const import (
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@ -18,307 +17,375 @@ from homeassistant.const import (
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)
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from homeassistant.core import CoreState
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from homeassistant.helpers.event import TRACK_STATE_CHANGE_CALLBACKS
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from homeassistant.setup import async_setup_component, setup_component
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from homeassistant.setup import async_setup_component
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from tests.async_mock import patch
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from tests.common import assert_setup_component, get_test_home_assistant
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from tests.common import assert_setup_component
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from tests.components.group import common
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class TestComponentsGroup(unittest.TestCase):
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"""Test Group component."""
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async def test_setup_group_with_mixed_groupable_states(hass):
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"""Try to set up a group with mixed groupable states."""
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# pylint: disable=invalid-name
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def setUp(self):
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"""Set up things to be run when tests are started."""
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self.hass = get_test_home_assistant()
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for domain in ["device_tracker", "light", "group", "sensor"]:
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setup_component(self.hass, domain, {})
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self.addCleanup(self.hass.stop)
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hass.states.async_set("light.Bowl", STATE_ON)
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hass.states.async_set("device_tracker.Paulus", STATE_HOME)
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def test_setup_group_with_mixed_groupable_states(self):
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"""Try to set up a group with mixed groupable states."""
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self.hass.states.set("light.Bowl", STATE_ON)
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self.hass.states.set("device_tracker.Paulus", STATE_HOME)
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group.Group.create_group(
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self.hass, "person_and_light", ["light.Bowl", "device_tracker.Paulus"]
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)
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assert await async_setup_component(hass, "group", {})
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assert (
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STATE_ON == self.hass.states.get(f"{group.DOMAIN}.person_and_light").state
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)
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await group.Group.async_create_group(
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hass, "person_and_light", ["light.Bowl", "device_tracker.Paulus"]
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)
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def test_setup_group_with_a_non_existing_state(self):
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"""Try to set up a group with a non existing state."""
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self.hass.states.set("light.Bowl", STATE_ON)
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await hass.async_block_till_done()
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grp = group.Group.create_group(
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self.hass, "light_and_nothing", ["light.Bowl", "non.existing"]
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)
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assert STATE_ON == hass.states.get(f"{group.DOMAIN}.person_and_light").state
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assert STATE_ON == grp.state
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def test_setup_group_with_non_groupable_states(self):
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"""Test setup with groups which are not groupable."""
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self.hass.states.set("cast.living_room", "Plex")
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self.hass.states.set("cast.bedroom", "Netflix")
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async def test_setup_group_with_a_non_existing_state(hass):
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"""Try to set up a group with a non existing state."""
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hass.states.async_set("light.Bowl", STATE_ON)
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grp = group.Group.create_group(
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self.hass, "chromecasts", ["cast.living_room", "cast.bedroom"]
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)
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assert await async_setup_component(hass, "group", {})
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assert grp.state is None
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grp = await group.Group.async_create_group(
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hass, "light_and_nothing", ["light.Bowl", "non.existing"]
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)
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def test_setup_empty_group(self):
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"""Try to set up an empty group."""
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grp = group.Group.create_group(self.hass, "nothing", [])
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assert STATE_ON == grp.state
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assert grp.state is None
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def test_monitor_group(self):
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"""Test if the group keeps track of states."""
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self.hass.states.set("light.Bowl", STATE_ON)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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async def test_setup_group_with_non_groupable_states(hass):
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"""Test setup with groups which are not groupable."""
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hass.states.async_set("cast.living_room", "Plex")
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hass.states.async_set("cast.bedroom", "Netflix")
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# Test if group setup in our init mode is ok
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assert test_group.entity_id in self.hass.states.entity_ids()
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assert await async_setup_component(hass, "group", {})
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group_state = self.hass.states.get(test_group.entity_id)
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assert STATE_ON == group_state.state
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assert group_state.attributes.get(group.ATTR_AUTO)
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grp = await group.Group.async_create_group(
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hass, "chromecasts", ["cast.living_room", "cast.bedroom"]
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)
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def test_group_turns_off_if_all_off(self):
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"""Test if turn off if the last device that was on turns off."""
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self.hass.states.set("light.Bowl", STATE_OFF)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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assert grp.state is None
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self.hass.block_till_done()
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group_state = self.hass.states.get(test_group.entity_id)
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assert STATE_OFF == group_state.state
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async def test_setup_empty_group(hass):
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"""Try to set up an empty group."""
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grp = await group.Group.async_create_group(hass, "nothing", [])
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def test_group_turns_on_if_all_are_off_and_one_turns_on(self):
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"""Test if turn on if all devices were turned off and one turns on."""
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self.hass.states.set("light.Bowl", STATE_OFF)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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assert grp.state is None
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# Turn one on
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self.hass.states.set("light.Ceiling", STATE_ON)
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self.hass.block_till_done()
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group_state = self.hass.states.get(test_group.entity_id)
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assert STATE_ON == group_state.state
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async def test_monitor_group(hass):
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"""Test if the group keeps track of states."""
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hass.states.async_set("light.Bowl", STATE_ON)
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hass.states.async_set("light.Ceiling", STATE_OFF)
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def test_allgroup_stays_off_if_all_are_off_and_one_turns_on(self):
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"""Group with all: true, stay off if one device turns on."""
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self.hass.states.set("light.Bowl", STATE_OFF)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass, "init_group", ["light.Bowl", "light.Ceiling"], False, mode=True
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)
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assert await async_setup_component(hass, "group", {})
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# Turn one on
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self.hass.states.set("light.Ceiling", STATE_ON)
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self.hass.block_till_done()
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test_group = await group.Group.async_create_group(
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hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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group_state = self.hass.states.get(test_group.entity_id)
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assert STATE_OFF == group_state.state
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# Test if group setup in our init mode is ok
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assert test_group.entity_id in hass.states.async_entity_ids()
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def test_allgroup_turn_on_if_last_turns_on(self):
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"""Group with all: true, turn on if all devices are on."""
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self.hass.states.set("light.Bowl", STATE_ON)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass, "init_group", ["light.Bowl", "light.Ceiling"], False, mode=True
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)
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group_state = hass.states.get(test_group.entity_id)
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assert STATE_ON == group_state.state
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assert group_state.attributes.get(group.ATTR_AUTO)
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# Turn one on
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self.hass.states.set("light.Ceiling", STATE_ON)
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self.hass.block_till_done()
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group_state = self.hass.states.get(test_group.entity_id)
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assert STATE_ON == group_state.state
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async def test_group_turns_off_if_all_off(hass):
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"""Test if turn off if the last device that was on turns off."""
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hass.states.async_set("light.Bowl", STATE_OFF)
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hass.states.async_set("light.Ceiling", STATE_OFF)
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def test_expand_entity_ids(self):
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"""Test expand_entity_ids method."""
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self.hass.states.set("light.Bowl", STATE_ON)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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assert await async_setup_component(hass, "group", {})
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assert sorted(["light.ceiling", "light.bowl"]) == sorted(
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group.expand_entity_ids(self.hass, [test_group.entity_id])
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)
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test_group = await group.Group.async_create_group(
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hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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def test_expand_entity_ids_does_not_return_duplicates(self):
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"""Test that expand_entity_ids does not return duplicates."""
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self.hass.states.set("light.Bowl", STATE_ON)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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await hass.async_block_till_done()
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assert ["light.bowl", "light.ceiling"] == sorted(
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group.expand_entity_ids(self.hass, [test_group.entity_id, "light.Ceiling"])
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)
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group_state = hass.states.get(test_group.entity_id)
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assert STATE_OFF == group_state.state
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assert ["light.bowl", "light.ceiling"] == sorted(
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group.expand_entity_ids(self.hass, ["light.bowl", test_group.entity_id])
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)
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def test_expand_entity_ids_recursive(self):
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"""Test expand_entity_ids method with a group that contains itself."""
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self.hass.states.set("light.Bowl", STATE_ON)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass,
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"init_group",
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["light.Bowl", "light.Ceiling", "group.init_group"],
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False,
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)
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async def test_group_turns_on_if_all_are_off_and_one_turns_on(hass):
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"""Test if turn on if all devices were turned off and one turns on."""
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hass.states.async_set("light.Bowl", STATE_OFF)
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hass.states.async_set("light.Ceiling", STATE_OFF)
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assert sorted(["light.ceiling", "light.bowl"]) == sorted(
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group.expand_entity_ids(self.hass, [test_group.entity_id])
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)
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assert await async_setup_component(hass, "group", {})
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def test_expand_entity_ids_ignores_non_strings(self):
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"""Test that non string elements in lists are ignored."""
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assert [] == group.expand_entity_ids(self.hass, [5, True])
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test_group = await group.Group.async_create_group(
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hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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def test_get_entity_ids(self):
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"""Test get_entity_ids method."""
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self.hass.states.set("light.Bowl", STATE_ON)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
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self.hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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# Turn one on
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hass.states.async_set("light.Ceiling", STATE_ON)
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await hass.async_block_till_done()
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assert ["light.bowl", "light.ceiling"] == sorted(
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group.get_entity_ids(self.hass, test_group.entity_id)
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)
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group_state = hass.states.get(test_group.entity_id)
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assert STATE_ON == group_state.state
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def test_get_entity_ids_with_domain_filter(self):
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"""Test if get_entity_ids works with a domain_filter."""
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self.hass.states.set("switch.AC", STATE_OFF)
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mixed_group = group.Group.create_group(
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self.hass, "mixed_group", ["light.Bowl", "switch.AC"], False
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)
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async def test_allgroup_stays_off_if_all_are_off_and_one_turns_on(hass):
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"""Group with all: true, stay off if one device turns on."""
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hass.states.async_set("light.Bowl", STATE_OFF)
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hass.states.async_set("light.Ceiling", STATE_OFF)
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assert ["switch.ac"] == group.get_entity_ids(
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self.hass, mixed_group.entity_id, domain_filter="switch"
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)
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assert await async_setup_component(hass, "group", {})
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def test_get_entity_ids_with_non_existing_group_name(self):
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"""Test get_entity_ids with a non existing group."""
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assert [] == group.get_entity_ids(self.hass, "non_existing")
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test_group = await group.Group.async_create_group(
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hass, "init_group", ["light.Bowl", "light.Ceiling"], False, mode=True
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)
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def test_get_entity_ids_with_non_group_state(self):
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"""Test get_entity_ids with a non group state."""
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assert [] == group.get_entity_ids(self.hass, "switch.AC")
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# Turn one on
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hass.states.async_set("light.Ceiling", STATE_ON)
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await hass.async_block_till_done()
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def test_group_being_init_before_first_tracked_state_is_set_to_on(self):
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"""Test if the groups turn on.
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group_state = hass.states.get(test_group.entity_id)
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assert STATE_OFF == group_state.state
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If no states existed and now a state it is tracking is being added
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as ON.
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"""
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test_group = group.Group.create_group(
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self.hass, "test group", ["light.not_there_1"]
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)
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self.hass.states.set("light.not_there_1", STATE_ON)
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async def test_allgroup_turn_on_if_last_turns_on(hass):
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"""Group with all: true, turn on if all devices are on."""
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hass.states.async_set("light.Bowl", STATE_ON)
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hass.states.async_set("light.Ceiling", STATE_OFF)
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self.hass.block_till_done()
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assert await async_setup_component(hass, "group", {})
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group_state = self.hass.states.get(test_group.entity_id)
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assert STATE_ON == group_state.state
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test_group = await group.Group.async_create_group(
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hass, "init_group", ["light.Bowl", "light.Ceiling"], False, mode=True
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)
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def test_group_being_init_before_first_tracked_state_is_set_to_off(self):
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"""Test if the group turns off.
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# Turn one on
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hass.states.async_set("light.Ceiling", STATE_ON)
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await hass.async_block_till_done()
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If no states existed and now a state it is tracking is being added
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as OFF.
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"""
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test_group = group.Group.create_group(
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self.hass, "test group", ["light.not_there_1"]
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)
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group_state = hass.states.get(test_group.entity_id)
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assert STATE_ON == group_state.state
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self.hass.states.set("light.not_there_1", STATE_OFF)
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self.hass.block_till_done()
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async def test_expand_entity_ids(hass):
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"""Test expand_entity_ids method."""
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hass.states.async_set("light.Bowl", STATE_ON)
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hass.states.async_set("light.Ceiling", STATE_OFF)
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group_state = self.hass.states.get(test_group.entity_id)
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assert STATE_OFF == group_state.state
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assert await async_setup_component(hass, "group", {})
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def test_groups_get_unique_names(self):
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"""Two groups with same name should both have a unique entity id."""
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grp1 = group.Group.create_group(self.hass, "Je suis Charlie")
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grp2 = group.Group.create_group(self.hass, "Je suis Charlie")
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test_group = await group.Group.async_create_group(
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hass, "init_group", ["light.Bowl", "light.Ceiling"], False
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)
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assert grp1.entity_id != grp2.entity_id
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assert sorted(["light.ceiling", "light.bowl"]) == sorted(
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group.expand_entity_ids(hass, [test_group.entity_id])
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)
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def test_expand_entity_ids_expands_nested_groups(self):
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"""Test if entity ids epands to nested groups."""
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group.Group.create_group(self.hass, "light", ["light.test_1", "light.test_2"])
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group.Group.create_group(
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self.hass, "switch", ["switch.test_1", "switch.test_2"]
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)
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group.Group.create_group(
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self.hass, "group_of_groups", ["group.light", "group.switch"]
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)
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assert [
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"light.test_1",
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"light.test_2",
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"switch.test_1",
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"switch.test_2",
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] == sorted(group.expand_entity_ids(self.hass, ["group.group_of_groups"]))
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async def test_expand_entity_ids_does_not_return_duplicates(hass):
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"""Test that expand_entity_ids does not return duplicates."""
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hass.states.async_set("light.Bowl", STATE_ON)
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hass.states.async_set("light.Ceiling", STATE_OFF)
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def test_set_assumed_state_based_on_tracked(self):
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"""Test assumed state."""
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self.hass.states.set("light.Bowl", STATE_ON)
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self.hass.states.set("light.Ceiling", STATE_OFF)
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test_group = group.Group.create_group(
|
||||
self.hass, "init_group", ["light.Bowl", "light.Ceiling", "sensor.no_exist"]
|
||||
)
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
|
||||
state = self.hass.states.get(test_group.entity_id)
|
||||
assert not state.attributes.get(ATTR_ASSUMED_STATE)
|
||||
test_group = await group.Group.async_create_group(
|
||||
hass, "init_group", ["light.Bowl", "light.Ceiling"], False
|
||||
)
|
||||
|
||||
self.hass.states.set("light.Bowl", STATE_ON, {ATTR_ASSUMED_STATE: True})
|
||||
self.hass.block_till_done()
|
||||
assert ["light.bowl", "light.ceiling"] == sorted(
|
||||
group.expand_entity_ids(hass, [test_group.entity_id, "light.Ceiling"])
|
||||
)
|
||||
|
||||
state = self.hass.states.get(test_group.entity_id)
|
||||
assert state.attributes.get(ATTR_ASSUMED_STATE)
|
||||
assert ["light.bowl", "light.ceiling"] == sorted(
|
||||
group.expand_entity_ids(hass, ["light.bowl", test_group.entity_id])
|
||||
)
|
||||
|
||||
self.hass.states.set("light.Bowl", STATE_ON)
|
||||
self.hass.block_till_done()
|
||||
|
||||
state = self.hass.states.get(test_group.entity_id)
|
||||
assert not state.attributes.get(ATTR_ASSUMED_STATE)
|
||||
async def test_expand_entity_ids_recursive(hass):
|
||||
"""Test expand_entity_ids method with a group that contains itself."""
|
||||
hass.states.async_set("light.Bowl", STATE_ON)
|
||||
hass.states.async_set("light.Ceiling", STATE_OFF)
|
||||
|
||||
def test_group_updated_after_device_tracker_zone_change(self):
|
||||
"""Test group state when device tracker in group changes zone."""
|
||||
self.hass.states.set("device_tracker.Adam", STATE_HOME)
|
||||
self.hass.states.set("device_tracker.Eve", STATE_NOT_HOME)
|
||||
self.hass.block_till_done()
|
||||
group.Group.create_group(
|
||||
self.hass, "peeps", ["device_tracker.Adam", "device_tracker.Eve"]
|
||||
)
|
||||
self.hass.states.set("device_tracker.Adam", "cool_state_not_home")
|
||||
self.hass.block_till_done()
|
||||
assert STATE_NOT_HOME == self.hass.states.get(f"{group.DOMAIN}.peeps").state
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
|
||||
test_group = await group.Group.async_create_group(
|
||||
hass,
|
||||
"init_group",
|
||||
["light.Bowl", "light.Ceiling", "group.init_group"],
|
||||
False,
|
||||
)
|
||||
|
||||
assert sorted(["light.ceiling", "light.bowl"]) == sorted(
|
||||
group.expand_entity_ids(hass, [test_group.entity_id])
|
||||
)
|
||||
|
||||
|
||||
async def test_expand_entity_ids_ignores_non_strings(hass):
|
||||
"""Test that non string elements in lists are ignored."""
|
||||
assert [] == group.expand_entity_ids(hass, [5, True])
|
||||
|
||||
|
||||
async def test_get_entity_ids(hass):
|
||||
"""Test get_entity_ids method."""
|
||||
hass.states.async_set("light.Bowl", STATE_ON)
|
||||
hass.states.async_set("light.Ceiling", STATE_OFF)
|
||||
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
|
||||
test_group = await group.Group.async_create_group(
|
||||
hass, "init_group", ["light.Bowl", "light.Ceiling"], False
|
||||
)
|
||||
|
||||
assert ["light.bowl", "light.ceiling"] == sorted(
|
||||
group.get_entity_ids(hass, test_group.entity_id)
|
||||
)
|
||||
|
||||
|
||||
async def test_get_entity_ids_with_domain_filter(hass):
|
||||
"""Test if get_entity_ids works with a domain_filter."""
|
||||
hass.states.async_set("switch.AC", STATE_OFF)
|
||||
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
|
||||
mixed_group = await group.Group.async_create_group(
|
||||
hass, "mixed_group", ["light.Bowl", "switch.AC"], False
|
||||
)
|
||||
|
||||
assert ["switch.ac"] == group.get_entity_ids(
|
||||
hass, mixed_group.entity_id, domain_filter="switch"
|
||||
)
|
||||
|
||||
|
||||
async def test_get_entity_ids_with_non_existing_group_name(hass):
|
||||
"""Test get_entity_ids with a non existing group."""
|
||||
assert [] == group.get_entity_ids(hass, "non_existing")
|
||||
|
||||
|
||||
async def test_get_entity_ids_with_non_group_state(hass):
|
||||
"""Test get_entity_ids with a non group state."""
|
||||
assert [] == group.get_entity_ids(hass, "switch.AC")
|
||||
|
||||
|
||||
async def test_group_being_init_before_first_tracked_state_is_set_to_on(hass):
|
||||
"""Test if the groups turn on.
|
||||
|
||||
If no states existed and now a state it is tracking is being added
|
||||
as ON.
|
||||
"""
|
||||
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
|
||||
test_group = await group.Group.async_create_group(
|
||||
hass, "test group", ["light.not_there_1"]
|
||||
)
|
||||
|
||||
hass.states.async_set("light.not_there_1", STATE_ON)
|
||||
|
||||
await hass.async_block_till_done()
|
||||
|
||||
group_state = hass.states.get(test_group.entity_id)
|
||||
assert STATE_ON == group_state.state
|
||||
|
||||
|
||||
async def test_group_being_init_before_first_tracked_state_is_set_to_off(hass):
|
||||
"""Test if the group turns off.
|
||||
|
||||
If no states existed and now a state it is tracking is being added
|
||||
as OFF.
|
||||
"""
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
test_group = await group.Group.async_create_group(
|
||||
hass, "test group", ["light.not_there_1"]
|
||||
)
|
||||
|
||||
hass.states.async_set("light.not_there_1", STATE_OFF)
|
||||
|
||||
await hass.async_block_till_done()
|
||||
|
||||
group_state = hass.states.get(test_group.entity_id)
|
||||
assert STATE_OFF == group_state.state
|
||||
|
||||
|
||||
async def test_groups_get_unique_names(hass):
|
||||
"""Two groups with same name should both have a unique entity id."""
|
||||
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
|
||||
grp1 = await group.Group.async_create_group(hass, "Je suis Charlie")
|
||||
grp2 = await group.Group.async_create_group(hass, "Je suis Charlie")
|
||||
|
||||
assert grp1.entity_id != grp2.entity_id
|
||||
|
||||
|
||||
async def test_expand_entity_ids_expands_nested_groups(hass):
|
||||
"""Test if entity ids epands to nested groups."""
|
||||
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
|
||||
await group.Group.async_create_group(
|
||||
hass, "light", ["light.test_1", "light.test_2"]
|
||||
)
|
||||
await group.Group.async_create_group(
|
||||
hass, "switch", ["switch.test_1", "switch.test_2"]
|
||||
)
|
||||
await group.Group.async_create_group(
|
||||
hass, "group_of_groups", ["group.light", "group.switch"]
|
||||
)
|
||||
|
||||
assert [
|
||||
"light.test_1",
|
||||
"light.test_2",
|
||||
"switch.test_1",
|
||||
"switch.test_2",
|
||||
] == sorted(group.expand_entity_ids(hass, ["group.group_of_groups"]))
|
||||
|
||||
|
||||
async def test_set_assumed_state_based_on_tracked(hass):
|
||||
"""Test assumed state."""
|
||||
hass.states.async_set("light.Bowl", STATE_ON)
|
||||
hass.states.async_set("light.Ceiling", STATE_OFF)
|
||||
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
|
||||
test_group = await group.Group.async_create_group(
|
||||
hass, "init_group", ["light.Bowl", "light.Ceiling", "sensor.no_exist"]
|
||||
)
|
||||
|
||||
state = hass.states.get(test_group.entity_id)
|
||||
assert not state.attributes.get(ATTR_ASSUMED_STATE)
|
||||
|
||||
hass.states.async_set("light.Bowl", STATE_ON, {ATTR_ASSUMED_STATE: True})
|
||||
await hass.async_block_till_done()
|
||||
|
||||
state = hass.states.get(test_group.entity_id)
|
||||
assert state.attributes.get(ATTR_ASSUMED_STATE)
|
||||
|
||||
hass.states.async_set("light.Bowl", STATE_ON)
|
||||
await hass.async_block_till_done()
|
||||
|
||||
state = hass.states.get(test_group.entity_id)
|
||||
assert not state.attributes.get(ATTR_ASSUMED_STATE)
|
||||
|
||||
|
||||
async def test_group_updated_after_device_tracker_zone_change(hass):
|
||||
"""Test group state when device tracker in group changes zone."""
|
||||
hass.states.async_set("device_tracker.Adam", STATE_HOME)
|
||||
hass.states.async_set("device_tracker.Eve", STATE_NOT_HOME)
|
||||
await hass.async_block_till_done()
|
||||
|
||||
assert await async_setup_component(hass, "group", {})
|
||||
assert await async_setup_component(hass, "device_tracker", {})
|
||||
|
||||
await group.Group.async_create_group(
|
||||
hass, "peeps", ["device_tracker.Adam", "device_tracker.Eve"]
|
||||
)
|
||||
|
||||
hass.states.async_set("device_tracker.Adam", "cool_state_not_home")
|
||||
await hass.async_block_till_done()
|
||||
assert STATE_NOT_HOME == hass.states.get(f"{group.DOMAIN}.peeps").state
|
||||
|
||||
|
||||
async def test_is_on(hass):
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue