Powerview refactor prep for all shade types (#79862)
This commit is contained in:
parent
257ae4d8d3
commit
3ab294e8ef
4 changed files with 211 additions and 146 deletions
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@ -12,16 +12,12 @@ from aiopvapi.helpers.constants import (
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ATTR_POSITION1,
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ATTR_POSITION2,
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ATTR_POSITION_DATA,
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)
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from aiopvapi.resources.shade import (
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ATTR_POSKIND1,
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ATTR_POSKIND2,
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MAX_POSITION,
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MIN_POSITION,
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BaseShade,
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ShadeTopDownBottomUp,
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factory as PvShade,
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)
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from aiopvapi.resources.shade import BaseShade, factory as PvShade
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import async_timeout
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from homeassistant.components.cover import (
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@ -107,32 +103,6 @@ async def async_setup_entry(
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async_add_entities(entities)
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def create_powerview_shade_entity(
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coordinator: PowerviewShadeUpdateCoordinator,
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device_info: PowerviewDeviceInfo,
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room_name: str,
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shade: BaseShade,
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name_before_refresh: str,
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) -> Iterable[ShadeEntity]:
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"""Create a PowerViewShade entity."""
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classes: list[BaseShade] = []
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if isinstance(shade, ShadeTopDownBottomUp):
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classes.extend([PowerViewShadeTDBUTop, PowerViewShadeTDBUBottom])
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elif ( # this will be extended further in next release for more defined control
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shade.capability.capabilities.tiltOnClosed
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or shade.capability.capabilities.tiltAnywhere
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):
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classes.append(PowerViewShadeWithTilt)
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else:
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classes.append(PowerViewShade)
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_LOGGER.debug("%s (%s) detected as %a", shade.name, shade.capability.type, classes)
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return [
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cls(coordinator, device_info, room_name, shade, name_before_refresh)
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for cls in classes
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]
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def hd_position_to_hass(hd_position: int, max_val: int = MAX_POSITION) -> int:
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"""Convert hunter douglas position to hass position."""
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return round((hd_position / max_val) * 100)
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@ -392,6 +362,185 @@ class PowerViewShade(PowerViewShadeBase):
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)
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class PowerViewShadeWithTiltBase(PowerViewShade):
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"""Representation for PowerView shades with tilt capabilities."""
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def __init__(
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self,
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coordinator: PowerviewShadeUpdateCoordinator,
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device_info: PowerviewDeviceInfo,
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room_name: str,
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shade: BaseShade,
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name: str,
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) -> None:
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"""Initialize the shade."""
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super().__init__(coordinator, device_info, room_name, shade, name)
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self._attr_supported_features |= (
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CoverEntityFeature.OPEN_TILT
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| CoverEntityFeature.CLOSE_TILT
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| CoverEntityFeature.SET_TILT_POSITION
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)
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if self._device_info.model != LEGACY_DEVICE_MODEL:
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self._attr_supported_features |= CoverEntityFeature.STOP_TILT
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self._max_tilt = self._shade.shade_limits.tilt_max
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@property
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def current_cover_tilt_position(self) -> int:
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"""Return the current cover tile position."""
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return hd_position_to_hass(self.positions.vane, self._max_tilt)
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@property
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def transition_steps(self):
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"""Return the steps to make a move."""
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return hd_position_to_hass(
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self.positions.primary, MAX_POSITION
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) + hd_position_to_hass(self.positions.vane, self._max_tilt)
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@property
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def open_tilt_position(self) -> PowerviewShadeMove:
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"""Return the open tilt position and required additional positions."""
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return PowerviewShadeMove(self._shade.open_position_tilt, {})
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@property
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def close_tilt_position(self) -> PowerviewShadeMove:
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"""Return the close tilt position and required additional positions."""
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return PowerviewShadeMove(self._shade.close_position_tilt, {})
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async def async_close_cover_tilt(self, **kwargs: Any) -> None:
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"""Close the cover tilt."""
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self._async_schedule_update_for_transition(self.transition_steps)
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await self._async_execute_move(self.close_tilt_position)
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self.async_write_ha_state()
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async def async_open_cover_tilt(self, **kwargs: Any) -> None:
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"""Open the cover tilt."""
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self._async_schedule_update_for_transition(100 - self.transition_steps)
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await self._async_execute_move(self.open_tilt_position)
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self.async_write_ha_state()
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async def async_set_cover_tilt_position(self, **kwargs: Any) -> None:
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"""Move the vane to a specific position."""
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await self._async_set_cover_tilt_position(kwargs[ATTR_TILT_POSITION])
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async def _async_set_cover_tilt_position(
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self, target_hass_tilt_position: int
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) -> None:
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"""Move the vane to a specific position."""
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final_position = self.current_cover_position + target_hass_tilt_position
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self._async_schedule_update_for_transition(
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abs(self.transition_steps - final_position)
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)
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await self._async_execute_move(self._get_shade_tilt(target_hass_tilt_position))
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self.async_write_ha_state()
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@callback
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def _get_shade_tilt(self, target_hass_tilt_position: int) -> PowerviewShadeMove:
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"""Return a PowerviewShadeMove."""
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position_vane = hass_position_to_hd(target_hass_tilt_position, self._max_tilt)
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return PowerviewShadeMove(
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{ATTR_POSITION1: position_vane, ATTR_POSKIND1: POS_KIND_VANE}, {}
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)
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async def async_stop_cover_tilt(self, **kwargs: Any) -> None:
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"""Stop the cover tilting."""
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await self.async_stop_cover()
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class PowerViewShadeWithTiltOnClosed(PowerViewShadeWithTiltBase):
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"""Representation of a PowerView shade with tilt when closed capabilities.
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API Class: ShadeBottomUpTiltOnClosed + ShadeBottomUpTiltOnClosed90
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Type 1 - Bottom Up w/ 90° Tilt
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Shade 44 - a shade thought to have been a firmware issue (type 0 usually dont tilt)
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"""
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@property
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def open_position(self) -> PowerviewShadeMove:
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"""Return the open position and required additional positions."""
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return PowerviewShadeMove(
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self._shade.open_position, {POS_KIND_VANE: MIN_POSITION}
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)
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@property
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def close_position(self) -> PowerviewShadeMove:
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"""Return the close position and required additional positions."""
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return PowerviewShadeMove(
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self._shade.close_position, {POS_KIND_VANE: MIN_POSITION}
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)
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@property
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def open_tilt_position(self) -> PowerviewShadeMove:
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"""Return the open tilt position and required additional positions."""
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return PowerviewShadeMove(
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self._shade.open_position_tilt, {POS_KIND_PRIMARY: MIN_POSITION}
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)
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@property
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def close_tilt_position(self) -> PowerviewShadeMove:
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"""Return the close tilt position and required additional positions."""
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return PowerviewShadeMove(
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self._shade.close_position_tilt, {POS_KIND_PRIMARY: MIN_POSITION}
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)
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@callback
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def _get_shade_move(self, target_hass_position: int) -> PowerviewShadeMove:
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"""Return a PowerviewShadeMove."""
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position_shade = hass_position_to_hd(target_hass_position)
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return PowerviewShadeMove(
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{ATTR_POSITION1: position_shade, ATTR_POSKIND1: POS_KIND_PRIMARY},
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{POS_KIND_VANE: MIN_POSITION},
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)
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@callback
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def _get_shade_tilt(self, target_hass_tilt_position: int) -> PowerviewShadeMove:
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"""Return a PowerviewShadeMove."""
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position_vane = hass_position_to_hd(target_hass_tilt_position, self._max_tilt)
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return PowerviewShadeMove(
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{ATTR_POSITION1: position_vane, ATTR_POSKIND1: POS_KIND_VANE},
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{POS_KIND_PRIMARY: MIN_POSITION},
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)
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class PowerViewShadeWithTiltAnywhere(PowerViewShadeWithTiltBase):
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"""Representation of a PowerView shade with tilt anywhere capabilities.
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API Class: ShadeBottomUpTiltAnywhere, ShadeVerticalTiltAnywhere
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Type 2 - Bottom Up w/ 180° Tilt
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Type 4 - Vertical (Traversing) w/ 180° Tilt
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"""
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@callback
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def _get_shade_move(self, target_hass_position: int) -> PowerviewShadeMove:
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position_shade = hass_position_to_hd(target_hass_position, MAX_POSITION)
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position_vane = self.positions.vane
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return PowerviewShadeMove(
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{
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ATTR_POSITION1: position_shade,
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ATTR_POSITION2: position_vane,
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ATTR_POSKIND1: POS_KIND_PRIMARY,
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ATTR_POSKIND2: POS_KIND_VANE,
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},
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{},
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)
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@callback
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def _get_shade_tilt(self, target_hass_tilt_position: int) -> PowerviewShadeMove:
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"""Return a PowerviewShadeMove."""
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position_shade = self.positions.primary
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position_vane = hass_position_to_hd(target_hass_tilt_position, self._max_tilt)
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return PowerviewShadeMove(
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{
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ATTR_POSITION1: position_shade,
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ATTR_POSITION2: position_vane,
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ATTR_POSKIND1: POS_KIND_PRIMARY,
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ATTR_POSKIND2: POS_KIND_VANE,
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},
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{},
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)
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class PowerViewShadeDualRailBase(PowerViewShade):
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"""Representation of a shade with top/down bottom/up capabilities.
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@ -528,117 +677,33 @@ class PowerViewShadeTDBUTop(PowerViewShadeDualRailBase):
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)
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class PowerViewShadeWithTilt(PowerViewShade):
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"""Representation of a PowerView shade with tilt capabilities."""
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TYPE_TO_CLASSES = {
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1: (PowerViewShadeWithTiltOnClosed,),
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2: (PowerViewShadeWithTiltAnywhere,),
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4: (PowerViewShadeWithTiltAnywhere,),
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7: (PowerViewShadeTDBUTop, PowerViewShadeTDBUBottom),
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}
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def __init__(
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self,
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coordinator: PowerviewShadeUpdateCoordinator,
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device_info: PowerviewDeviceInfo,
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room_name: str,
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shade: BaseShade,
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name: str,
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) -> None:
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"""Initialize the shade."""
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super().__init__(coordinator, device_info, room_name, shade, name)
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self._attr_supported_features |= (
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CoverEntityFeature.OPEN_TILT
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| CoverEntityFeature.CLOSE_TILT
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| CoverEntityFeature.SET_TILT_POSITION
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)
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if self._device_info.model != LEGACY_DEVICE_MODEL:
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self._attr_supported_features |= CoverEntityFeature.STOP_TILT
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self._max_tilt = self._shade.shade_limits.tilt_max
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@property
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def current_cover_tilt_position(self) -> int:
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"""Return the current cover tile position."""
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return hd_position_to_hass(self.positions.vane, self._max_tilt)
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@property
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def transition_steps(self):
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"""Return the steps to make a move."""
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return hd_position_to_hass(
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self.positions.primary, MAX_POSITION
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) + hd_position_to_hass(self.positions.vane, self._max_tilt)
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@property
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def open_position(self) -> PowerviewShadeMove:
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"""Return the open position and required additional positions."""
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return PowerviewShadeMove(
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self._shade.open_position, {POS_KIND_VANE: MIN_POSITION}
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)
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@property
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def close_position(self) -> PowerviewShadeMove:
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"""Return the close position and required additional positions."""
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return PowerviewShadeMove(
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self._shade.close_position, {POS_KIND_VANE: MIN_POSITION}
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)
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@property
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def open_tilt_position(self) -> PowerviewShadeMove:
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"""Return the open tilt position and required additional positions."""
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# next upstream api release to include self._shade.open_tilt_position
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return PowerviewShadeMove(
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{ATTR_POSKIND1: POS_KIND_VANE, ATTR_POSITION1: self._max_tilt},
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{POS_KIND_PRIMARY: MIN_POSITION},
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)
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@property
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def close_tilt_position(self) -> PowerviewShadeMove:
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"""Return the close tilt position and required additional positions."""
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# next upstream api release to include self._shade.close_tilt_position
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return PowerviewShadeMove(
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{ATTR_POSKIND1: POS_KIND_VANE, ATTR_POSITION1: MIN_POSITION},
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{POS_KIND_PRIMARY: MIN_POSITION},
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)
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async def async_close_cover_tilt(self, **kwargs: Any) -> None:
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"""Close the cover tilt."""
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self._async_schedule_update_for_transition(self.transition_steps)
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await self._async_execute_move(self.close_tilt_position)
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self.async_write_ha_state()
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async def async_open_cover_tilt(self, **kwargs: Any) -> None:
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"""Open the cover tilt."""
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self._async_schedule_update_for_transition(100 - self.transition_steps)
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await self._async_execute_move(self.open_tilt_position)
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self.async_write_ha_state()
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async def async_set_cover_tilt_position(self, **kwargs: Any) -> None:
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"""Move the vane to a specific position."""
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await self._async_set_cover_tilt_position(kwargs[ATTR_TILT_POSITION])
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async def _async_set_cover_tilt_position(
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self, target_hass_tilt_position: int
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) -> None:
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"""Move the vane to a specific position."""
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final_position = self.current_cover_position + target_hass_tilt_position
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self._async_schedule_update_for_transition(
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abs(self.transition_steps - final_position)
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)
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await self._async_execute_move(self._get_shade_tilt(target_hass_tilt_position))
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self.async_write_ha_state()
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@callback
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def _get_shade_move(self, target_hass_position: int) -> PowerviewShadeMove:
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"""Return a PowerviewShadeMove."""
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position_shade = hass_position_to_hd(target_hass_position)
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return PowerviewShadeMove(
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{ATTR_POSITION1: position_shade, ATTR_POSKIND1: POS_KIND_PRIMARY},
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{POS_KIND_VANE: MIN_POSITION},
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)
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@callback
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def _get_shade_tilt(self, target_hass_tilt_position: int) -> PowerviewShadeMove:
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"""Return a PowerviewShadeMove."""
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position_vane = hass_position_to_hd(target_hass_tilt_position, self._max_tilt)
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return PowerviewShadeMove(
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{ATTR_POSITION1: position_vane, ATTR_POSKIND1: POS_KIND_VANE},
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{POS_KIND_PRIMARY: MIN_POSITION},
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)
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async def async_stop_cover_tilt(self, **kwargs: Any) -> None:
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"""Stop the cover tilting."""
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await self.async_stop_cover()
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def create_powerview_shade_entity(
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coordinator: PowerviewShadeUpdateCoordinator,
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device_info: PowerviewDeviceInfo,
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room_name: str,
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shade: BaseShade,
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name_before_refresh: str,
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) -> Iterable[ShadeEntity]:
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"""Create a PowerViewShade entity."""
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classes: Iterable[BaseShade] = TYPE_TO_CLASSES.get(
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shade.capability.type, (PowerViewShade,)
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)
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_LOGGER.debug(
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"%s (%s) detected as %a %s",
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shade.name,
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shade.capability.type,
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classes,
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shade.raw_data,
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)
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return [
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cls(coordinator, device_info, room_name, shade, name_before_refresh)
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for cls in classes
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]
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