Scene bugfixes and UI improvements
This commit is contained in:
parent
b459a29947
commit
1245af356b
10 changed files with 69 additions and 37 deletions
|
@ -61,8 +61,6 @@ def setup(hass, config):
|
|||
else:
|
||||
scene.turn_off()
|
||||
|
||||
scene.update_ha_state(True)
|
||||
|
||||
hass.services.register(DOMAIN, SERVICE_TURN_OFF, handle_scene_service)
|
||||
hass.services.register(DOMAIN, SERVICE_TURN_ON, handle_scene_service)
|
||||
|
||||
|
@ -104,6 +102,7 @@ class Scene(ToggleDevice):
|
|||
|
||||
self.is_active = False
|
||||
self.prev_states = None
|
||||
self.ignore_updates = False
|
||||
|
||||
self.hass.states.track_change(
|
||||
self.entity_ids, self.entity_state_changed)
|
||||
|
@ -140,23 +139,27 @@ class Scene(ToggleDevice):
|
|||
self.prev_states = tuple(self.hass.states.get(entity_id)
|
||||
for entity_id in self.entity_ids)
|
||||
|
||||
reproduce_state(self.hass, self.scene_config.states.values())
|
||||
self._reproduce_state(self.scene_config.states.values())
|
||||
|
||||
def turn_off(self):
|
||||
""" Deactivates scene and restores old states. """
|
||||
if self.prev_states:
|
||||
reproduce_state(self.hass, self.prev_states)
|
||||
self._reproduce_state(self.prev_states)
|
||||
self.prev_states = None
|
||||
|
||||
def entity_state_changed(self, entity_id, old_state, new_state):
|
||||
""" Called when an entity part of this scene changes state. """
|
||||
if self.ignore_updates:
|
||||
return
|
||||
|
||||
# If new state is not what we expect, it can never be active
|
||||
if self._state_as_requested(new_state):
|
||||
self.update()
|
||||
else:
|
||||
self.is_active = False
|
||||
self.prev_states = None
|
||||
|
||||
self.update_ha_state(True)
|
||||
self.update_ha_state()
|
||||
|
||||
def update(self):
|
||||
"""
|
||||
|
@ -170,9 +173,6 @@ class Scene(ToggleDevice):
|
|||
self._state_as_requested(self.hass.states.get(entity_id))
|
||||
for entity_id in self.entity_ids)
|
||||
|
||||
if not self.is_active and self.prev_states:
|
||||
self.prev_states = None
|
||||
|
||||
def _state_as_requested(self, cur_state):
|
||||
""" Returns if given state is as requested. """
|
||||
state = self.scene_config.states.get(cur_state and cur_state.entity_id)
|
||||
|
@ -180,3 +180,11 @@ class Scene(ToggleDevice):
|
|||
return (cur_state is not None and state.state == cur_state.state and
|
||||
all(value == cur_state.attributes.get(key)
|
||||
for key, value in state.attributes.items()))
|
||||
|
||||
def _reproduce_state(self, states):
|
||||
""" Wraps reproduce state with Scence specific logic. """
|
||||
self.ignore_updates = True
|
||||
reproduce_state(self.hass, states, True)
|
||||
self.ignore_updates = False
|
||||
|
||||
self.update_ha_state(True)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue